Manually control exit lifetime by setting the loadscreen_manual_shutdown 'yes' directive in your resource manifest. nuiHandoverData.name īy default, the loading screen will show until SHUTDOWN_LOADING_SCREEN is called. Step 6: Edit a and add the file path to your music. You should then see your custom loading screen and hear your custom music. Step 5: Double click index.html and it will open in a web browser. querySelector( '#namePlaceholder > span' ).innerText = window. Step 4: Replace loadscreen.jpg with an image of your choice. a thing to note is the use of innerText, not innerHTML: names are user input and could contain bad HTML! document. addEventListener( 'DOMContentLoaded', () => ` ) Example - Server script AddEventHandler( 'playerConnecting', function (_, _, deferrals) local source = source In addition to data specified by the server, a field named serverAddress is also added with the current IP/port used for This data will be passed to the loading screen in the window.nuiHandoverData property. Server scripts can specify data pairs to send to the client loading screen using the handover function in the playerConnectingĮvent. The NUI cursor can be enabled by adding a loadscreen_cursor entry to the resource manifest that contains the loading screen: loadscreen_cursor 'yes' Handover data The loading screen will always be focused for both mouse and keyboard input, however the cursor is not shown by default It is specified similarly to ui_page using loadscreen in the resource manifest: loadscreen 'load.html' file 'load.html' loadscreen '' Cursor/input A special NUI frame is the frame called loadingScreen, which is shown during loading of FiveM, instead of the defaultĬlient-side loading screen or the game loading screen, after joining into a server. The chief advantage of having a custom loading screen is, well the visual gratification of having one.
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